To build a better keyboard.
I'm a concept artist in the video game industry and spend a great deal of time working in Photoshop. It's a fantastic tool - but sometimes it gets in the way of creativity and workflow. Though photoshop provides a fair amount of customization in the user interface, I want to augment my physical workstation. Pulling inspiration from video editing and DJ equipment, I'm designing and building a new controller to optimize my painting process.
This blog will keep a record of my process. There's a lot that I need to learn in order to get this machine built, but I'm off to an energetic start.
Below is a drawing I did (in photoshop) of current plan. It's got 26 buttons and 3 rotary encoders -- though I'm still fussing with the layout. I'm using a piece of opensource software called AutoHotkey to drive the button mapping.
Stay tuned for updates!
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