Sunday, January 31, 2010

more UI refining





I'm working my way through my sample frames / storyboards so I don't waste time when it comes to development. Here are some samples from tonight.

2 comments:

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  2. I have been dreaming up more DIY projects lately. Like a 15 foot camera boom made from 80/20 that sits on wheels with a laptop stand for tethered capture. Now that megatexture/clip mapping has arrived it would be possible to do something like uniquely texture an entire race track from automatically stitched photographs. Debevec has techniques for capturing spec values in photographs as well.

    The UI looks cool. How does it look sitting in windows?

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